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- SKIES.INC
-
- This file contains some predefined skies for you to use in your scenes.
- There are several different types, each type identified by a mnemonic
- prefix. All pigment definitions start with "P_", all sky_spheres start
- with "S_", all textures start with "T_", and all objects start with
- "O_".
-
-
- Pigments: (building blocks for the stuff below)
- ========
- P_Cloud1
- P_Cloud2
- P_Cloud3
-
- SkySpheres:
- ========
- S_Cloud1 sky_sphere, uses P_Cloud2.
- S_Cloud2 sky_sphere uses P_Cloud2.
- S_Cloud3 sky_sphere uses P_Cloud3.
- S_Cloud4 sky_sphere uses P_Cloud3.
- S_Cloud5 sky_sphere.
-
- Textures:
- ========
- T_Cloud1 2-layer texture using P_Cloud1 pigment, contains clear regions.
- T_Cloud2 1-layer texture, contains clear regions.
- T_Cloud3 2-layer texture, contains clear regions.
-
- Objects:
- ========
- O_Cloud1 sphere, radius 10000 with T_Cloud1 texture.
- O_Cloud2 union of 2 planes, with T_Cloud2 and T_Cloud3.
-